As part of its activities and implementation in Cambodia, the SIMPLE project team is looking for a coordinating partner of the SIMPLE project there from July 2025 to April 2027.

Introduction
SIMPLE (https://project-simple.eu/) is a collaborative project co-funded by the European Union from 2023 to 2027, designed to raise awareness of sustainable development among young audiences in the Lower Mekong countries (Cambodia, Lao PDR, Thailand, and Vietnam). The project aims to achieve this through the development, implementation and evaluation of educational programmes supported by activities in virtual reality (VR), which enable young people to experience first-hand environmental issues and explore potential solutions in engaging games and interactive evidence-based simulations.
The French National Research Institute for Sustainable Development (IRD) is a public scientific and technological institution whose research, expertise, valorization and training activities aim at contributing to the economic, social and cultural development of the Global South. IRD is the leading partner in SIMPLE, through a team based in Hanoi, with Can Tho University (CTU) in Vietnam and the National Science and Technology Development Agency (NSTDA) in Thailand.
For more information on the project, you can visit its website: https://project-simple.eu/
IRD is looking for a subcontractor to coordinate and support the implementation of SIMPLE in Cambodia, from July 2025 to April 2027, in two dimensions: project management and coordination, and building and implementation of the educational programmes supported by VR activities in educational environments. It should be noted that potential academic and scientific partners (ITC, CADT) have already been identified by IRD, and that the tenderer is expected to support and coordinate their work as part of the project implementation.
IRD provides the software and hardware infrastructures necessary for the implementation of the project, as well as expertise and support for the development of simulations, VR activities and the educational programme. The theme of the programme in Cambodia is insect biodiversity, plant and soil health (to be detailed with the scientific partners).
Scope of work: main roles and responsibilities
Pedagogical activities
Project management and coordination
Key deliverables
Expected calendar:
Eligibility criteria
Application process
We will consider applications including a proposal with the following elements:
The deadline to apply is March 31 2025. Selected proposals will then be invited for an interview, with the final answer provided mid-April.
Contractual arrangements
Activities should start from July 2025 to December 2026, followed by four more months of administrative wrap-up. The maximum envelope for the implementation in Cambodia is 150.000 euros, including subcontracting to other partners.
Contact information
Applications should be sent in English to alexis.drogoul@ird.fr and jeanne.cottenceau@ird.fr, as a file entitled “SIMPLE_MPCambodia_2025_ApplicantName.pdf”. Appendices with additional material can be sent along or included in the same document.
APPENDIX A – SIMPLE pedagogical approach
SIMPLE develops VR games tackling sustainable issues. The VR games are developed by scientists, engineers and game specialists. Each game comes within an educational programme that maximizes the learning impact of the VR game. An educational programme is a supportive framework for educators. It is made of several activities, among them the VR game developed by SIMPLE. It has one main pedagogical objective, and allows students to discover a scientific subject and learn step by step.
One of the main roles of the tenderer is to design the educational programme on epidemiology (topic to be confirmed):
The SIMPLE pedagogical approach is divided into 5 steps:
Phase 1 – Consultation
Goals: To understand the local school system, opportunities for implementation of extracurricular activities like the ones envisioned within SIMPLE and constraints to such activities by discussing with local educational actors. Based on this data, determine the main scope of the educational programme to develop (age of students, pedagogical goals, duration, connection with the curriculum, places of implementation (in or out schools), etc.)
Tool: Focus groups with teachers, educators, curriculum designers, etc.
Deliverables: Report on the main conclusions from the focus groups to lay the foundations of the educational programme to be set up.
Phase 2 – Co-construction
Goals: To co-develop with teachers, educators, scientists and game designers the educational programme and its materials. This educational programme must include the VR game designed by the SIMPLE team, and enable it to reveal its educational potential through knowledge input and related pedagogical activities.
Tools: Online meetings, working sessions and tests in schools/with young people
Deliverables: Educational programme tested and ready to be used
Phase 3 – Training
Goals: To train the teachers or educators who will implement the educational programme. The training should include sessions about the scientific topic tackled by the educational programme, the use of the virtual reality equipment, the different activities and learning approach developed.
Tools: A several-day in-person training
Deliverables: Training programme ; training materials (shared with the trained educators at the end of the training)
Phase 4 – Implementation
Goals: To implement the educational programme in at least two different places.
Tools: At least two sessions of implementation with two different groups of students Deliverables: Report on the implementation and main recommendations to improve the educational programme and the VR game ; Pictures and testimonies
Phase 5 – Evaluation
Goals: To assess the impact of educational programmes, including VR, in the development of students’ knowledge, competencies and attitudes toward the environment.
Tools: Pre and post student surveys on LimeSurvey, teachers’ interviews and on-site observations (*)
Deliverables: Report on the impact of VR on students’ knowledge, competencies and attitudes toward the environment ; Recommendations to improve the sustainability of the educational programme and the VR game in chosen educational environment.
(*) The evaluation process currently consists of the following actions, which may evolve in the future. The evaluation tools have already been developed (online surveys, interviews grid and observation guide).

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